- Chapter 1 - First Days
- Chapter 2 - Youth
- Chapter 3 - Nomadic (I/III)
- Chapter 4 - Nomadic (II/III)
- Chapter 5 - Nomadic (III/III)
- Chapter 6 - Darkness
- Chapter 7 - The Old Man
- Chapter 8 - Losing Time
- Chapter 9 - The Old Blood
- Chapter 10 - Empty-Handed
- Chapter 11 - The Old man's Old man
- Chapter 12 - Shaman?
- Chapter 13 - Wooden Cave
- Chapter 14 - The First Morning
- Chapter 15 - Forceful Awakening
- Chapter 16 - Passed Out
- Chapter 17 - Networks
- Chapter 18 - No Hunger
- Chapter 19 - A Hard Days Work
- Chapter 20 - Tasty Hare
- Chapter 21 - 8 Months
- Chapter 22 - Well of Nature
- Chapter 23 - Tome of Nature
- Chapter 24 - Wiggling
- Chapter 25 - Vedrfolnir
- Chapter 26 - 4-Winged Black Bird
- Chapter 27 - Surprised Old Man
- Chapter 28 - Triskele
- Chapter 29 - The Third Lesson
- Chapter 30 - Diligence
- Chapter 31 - Spell Casting
- Chapter 32 - Blessing
- Chapter 33 - Pure Energy
- Chapter 34 - Results
- Chapter 35 - The Old Man's Legacy
After countless years of lawlessness and barbarity, society has begun to reform.
Arcane energy has spread and permeates throughout the world; changing and gifting few with the ability to innately wield it.
The apocalypse caused the world to become completely devastated. Reshaping continents creating new oceans.
Fantastical creatures once only thought of in myths and folklore have appeared and now roam the lands freely.
The technology we know of has completely disappeared only few remnants of the past remain in the deepest ruins.
Civilization has reached a medieval age in which although grimy isn’t completely filthy. Some archaic yet modern concepts still exist. People throughout the city-states fear the unknown.
The few nomads and vagabonds who have somewhat adapted to the changed world have forgotten their ways in order to become accepted.
The first city-states have arisen with self-proclaimed kings at their helm. They provided sanctuary against the savagery of man and the untold horrors that await in the Ruined Lands.
The new faiths that crept into city-states heathenize and hunt down the people who wield arcane energy. Within the vagabonds and nomads who flock to the city-states seeking a safer life, few gifted recluses must masquerade themselves to avoid prosecution.
A young girl born from a nomadic clan must rise from nothing to become one who can overcome all.
Protecting those who she cherishes against prosecution for their mystic abilities.
Seeking to explore the world and find foreign lands.